Scout's satellites
Having plenty of satellite deployment scripts in the community available, it seems creating yet another one wouldn't make sense.. unless you
just feel the itch to write one on your own. This script adds a new special command to deploy satellites from a single centered one up to
245 (I know.. who does that) per sector, which will illuminate even the largest sectors into any direction sufficiently.
Consider this script a tool for the mid to late game where you have stored satellites in abundance, have finished the exploration phase and
want to shed some serious light into sectors of special interest while cleaning up old satellite patterns at the same time.
Additionally you get information on grid shape and layer count that will be deployed in the given sector in case you choose to proceed in either auto-mode. You'll get log entries at start
and end of deployment as well a vocal notifications from Betty when given tasks have been finished. The ship then returns home or docks at the nearest friendly station.


Ingame examples
Example for 4x4x4 pattern (4x4 grid + 4 layers)
Order of events 1. Determine size of the visible X-Z area in the sector map (used for: Grid shape = Auto) 2. Determine most distant stations/gates from center in Y directions (used for: Layer count = Auto) 3. Determine satellite scanner range (compatibility with gobal.txt mods) 4. Adjust grid step size to scanner range 5. Indentify existing satellites that already fit into the selected pattern (sats will be skipped at deployment) 6. Build pattern = grid + layer(s) 7. Find existing satellites not part of the selected pattern (used for: Recollect obsolete) 8. Determine good path for deployment/recollection 9. Deploy 10. Collect 11. Dock Technical Notes Using SPECIAL_COMMAND_60 and 8811.L044.xml If you want to check out immidiate results without waiting for the ship to travel waypoints, open plugin.sc.sat.main and look for 'Comment this for immediate results'. TODO: Enemy avoidance
Features
- New command 'Deploy Satellites' in Special Command section
- Deploy/replace satellites in various patterns
- Auto mode for complete ilumination of visible sector area
- Auto mode compatible with mods that change scanner range
- Recollect obsolete satellites from previous explorations
- Resupply at homebase
Requirements
- Explorer Command Software
- Transporter Device (Optional for faster deployment & recollection)
Menu options
- Grid shape In auto mode the script will calculate the visible sector area (what you see in the sector map after zooming out once) and determine the best grid size to iluminate the X-Z plane completely. You can override manually to Single or from 2x2 to 7x7.
- Layer count In auto mode the script will find the most distant stations/gates in Y direction and determine the number of layers required to catch them into scanner range. You can also override manually from 1 to 5.
- Recollect obsolete Recollecting obsolete satellites can be useful if you have some random ones in the sector from earlier explorations and now want to replace them with something more tidy looking, or just want to replace a given pattern with a new one.
- Return home Select 'Yes' if you want the ship to return home after completing all tasks, otherwise it will dock at the nearest friendly station. This option will be visible only if there is a homebase set.





Order of events 1. Determine size of the visible X-Z area in the sector map (used for: Grid shape = Auto) 2. Determine most distant stations/gates from center in Y directions (used for: Layer count = Auto) 3. Determine satellite scanner range (compatibility with gobal.txt mods) 4. Adjust grid step size to scanner range 5. Indentify existing satellites that already fit into the selected pattern (sats will be skipped at deployment) 6. Build pattern = grid + layer(s) 7. Find existing satellites not part of the selected pattern (used for: Recollect obsolete) 8. Determine good path for deployment/recollection 9. Deploy 10. Collect 11. Dock Technical Notes Using SPECIAL_COMMAND_60 and 8811.L044.xml If you want to check out immidiate results without waiting for the ship to travel waypoints, open plugin.sc.sat.main and look for 'Comment this for immediate results'. TODO: Enemy avoidance